November 1st, 2012 - Gary Gorski of Wolverine Studios has distributed his newest major release for Draft Day Sports - Pro Basketball 3. Some of the major changes of version 1.3 include a complete update of rosters for the 2012-2013 season. This includes the James Harden trade to the Houston Rockets.
In addition, Wolverine Studios has enhanced the AI logic on how they behave with restricted free agent offers. Graphics have also been improved for scoreboards.
To stay up to date on Basketball simulators, visit our forum and be prepared for a review of DDSPB3 from GM Games in the near future.
When I broke open the box with Randy Johnson on the cover and installed the Sierra Sports classic, I played it like you were “supposed to” play sports video games, meaning I mashed buttons on the keyboard and played arcade style. To my 16-year-old mind, the game didn't seem all that different from RBI Baseball on the NES or World Series Baseball on the Sega Genesis.
Then one day – and I can’t remember why – I started using the simulate game option instead of the usual button-mashing. The family computer wasn't the fastest machine in the world, so it still took an hour or so to sim a couple weeks of games, but I was fascinated.
The stats were realistic. Transactions resembled real-life. Righty/lefty splits and player ratings actually seemed to matter. From there, I discovered the fantasy draft option and – despite taunts from my brother -- became hooked on GM sim-style gaming.
I eventually discovered an early version of Out of the Park Baseball (OOTP) and became instantly addicted. I can’t tell you how many hours I wasted in college playing OOTP. A 10-page paper due in two days? Eh, I’ll sneak in a few games of OOTP before getting started.
Four hours later, I’d be lucky to have 10 sentences of my paper finished, but it didn’t matter because my stud first-baseman in my OOTP world was well on his way to the home run crown.
Along the way, I also discovered games like Front Office Football, Fast Break Basketball, Eastside Hockey Manager, Dave Koch’s Action PC Games and many, many more GM sims that ended up occupying way more of my life than they should have.
I still have a hard time explaining to people why I’d rather simulate a game on Out of the Park Baseball instead of play one out on PS3's MLB: The Show. Maybe text-based GM sims are something you have to experience on your own before fully understanding what they’re about and how much fun they can be.
Sideways looks from my wife and blank stares of confusion from my friends haven’t deterred me from continuing to dive deeper and deeper into the GM sim world. I’ve lost track of how many GM sims I own. Baseball, football, basketball, hockey, golf…heck, even pro wrestling and horse racing. If there’s a text sim for it, I’ve probably owned it at one time.
I’m going to mainly focus on basketball here at GMgames.org. Basketball recently underwent a bit of a stat nerd revolution and numbers and metrics are becoming a bigger part of how players are evaluated. I’m not sure if that has anything to do with my interest in GM style hoops games, but I think it means only good things for the future of the genre.
I look forward to interacting with everyone, answering questions, diving deep into discussions, and maybe even arguing every now and then. There are a few upcoming or recently released basketball games to discuss, so be on the watch for my first review.
Finally, don't be shy. If you have a topic you'd like me to discuss or a hidden-gem of a game, let me know I'll gladly look into it.
October 25, 2012 - There are two things I've always loved to do. Follow sports and tell stories. From an early age -- as soon as I could walk, really -- I was playing sports, watching them on TV, and using my imagination to create worlds of my own. I loved playing the early console games: your early Maddens, the NHL 94 type games, Ken Griffey Jr. Baseball and so on. I played them so much that I wore out the cartridges. At some point though, there was something about the lure of text-based simulation games -- PC sports, really -- that drew me away from the standard console fare.
While my friends were spending their junior high years trying to score 90-points-per-game in Madden or breaking the 200 point barrier in NBA Live, I was hard at work on meticulously crafting my own worlds in text based simulations or even on paper. I was always searching for a perfect balance between realism and the way I thought things should be. I kept detailed paper logs of extracurricular things that happened -- steroids scandals and accidental deaths, coach firings and shocking-but-realistic player movements. I made all the personnel changes that I felt were obvious for every real life team to make. Then, I took it further. I created my own leagues in my own worlds. I drew out maps of imaginary bodies of water and land, constructed towns with their own key imports and exports, their own population and financials. I created fairy tale super hero players and villains. Gave names to the biggest stars (Andrew McAnders remains the greatest cornerback in MSFL history).
Before long, I was only really playing console games for something to do. I was only doing it because it was what everybody else did: drop $60 on the latest roster update and game feature retread and get bored with it in two weeks. And then I'd go right back to my simulation worlds. As games have gotten more advanced, the amount of work I've had to do on paper has decreased. I've had to keep track of far fewer things in my 'world' then before. More of it is now done by the games themselves.
Over time, Out of the Park Developments and their tremendous line of OOTP Baseball games have come to be the peak of this, for me. I've lost, seemingly, days of my life in my own world, where I create the rules and watch these tiny pictures of men... these complicated arrangement of 1's and 0's live their artificial lives out through the example I've set. I've attempted (and failed) to take the Cubs to a World Series victory. I restored the Yankees to dominance in 2007 when it seemed as though their dynasty was finally over. And currently, I'm embroiled in a wonderful campaign with the Seattle Mariners, in the year 2018. In 2016 we lost Game 7 of the ALCS to the Cleveland Indians, and then in 2017 fell to the Milwaukee Brewers in the World Series in six games. Can we return to the Series and claim the trophy before the window on our carefully built roster closes? Can we do so before our owner becomes frustrated with us and we are forced to move on to other shores? Time will tell.
And that's the beauty of the simulation to me. The story is all inclusive, totally expansive, and whatever I want it to be. I've played, by hand, over 1,000 games in this Seattle Mariners dynasty alone. The story is rich. I have a personal connection with so many of the characters now. When I traded my (on paper) team Captain, SS Dustin Ackley, in the 2017 off-season, I felt a legitimate sense of remorse. The emotion was real because to me, the story was. And if the real Dustin Ackley never becomes more than a mediocre infielder on a middling team, so what? The Dustin Ackley I know -- the Dustin Ackley of my world, is a captain and a hero.
What OOTP brought to baseball games, hockey has missed for several years. Sports Interactive's release of Eastside Hockey Manager 2007 is the closest we've come to the type of open-ended game I expect from a strong sim. But it was clunky, riddled with bugs and not very intuitive to a user who wanted to tell an expansive story over lots of years. There was tons of micromanaging.
As hockey has, for about a decade now, been the sport with which I have the strongest connection and by which I find the most illuminating stories, you can imagine then that I've been fairly disappointed that no one has stepped up to create a game of OOTP's scope for hockey. And then, swooping down from the clouds came OOTP in the spring of 2012 to announce their next creation: Franchise Hockey Manager. If, in your head, you imagine me dancing through my house to parade music when I heard this news, you wouldn't be far off.
Finally, a chance to create my own world in Hockey, as I've always wanted. Now, Franchise Hockey Manager won't be out for a few more months and so who knows exactly how great it will be, but when you are talking about the absolute class of the sports sim industry, you don't look much further then the guys at OOTP and this has left me very excited.
So what will I be doing at GM Games? Well, as you may have guessed, I'll be writing a lot of hockey simulations, particularly Franchise Hockey Manager. Aside from just a standard review, I hope to immerse you in a user's true experience with the game once it comes out.
QUEBEC, Oct. 12, 2012 - Due to the NHL's lockout, the 2012-2013 hockey season is definitely taking a hit. Hockey fans worldwide are, unfortunately, penalized by the entire situation.
Web Sim Hockey, the popular online hockey simulation game that enables users to put themselves in the shoes of the GM of a professional hockey team, will satisfy hockey fans' thirst for everything that is ice, goals, and stats. We're going to simulate the 2012-2013 season as though it was still on!
Every day at 8:00 pm ET, games will be simulated according to the schedule that had been originally set up by the NHL. The page www.websimhockey.com/lockout will let you view all virtual matches, standings, and statistics for all league players.
This data is public and available to the media. It is a new source of information for sports journalists that are looking for hockey news during the lockout.
If you have any questions, interview requests, or require further information contact:
VP Communications and Marketing
Web Sim Sports INC
QuebecCity,Jan. 25, 2012 - The company Web Sim Sports INC., specialized in online sports gaming, launched a unique hockey simulator inJuly 2009,Web Sim Hockey. (www.websimhockey.com)
Web Sim Hockey is a multiplayer strategy game played entirely on the Web.
The goal of the game is to manage a professional hockey team in every aspects : finances, drafts, trades, lineups, on-ice strategies, etc.
Web Sim Hockeyis on the rise since its launch with more than 7500 teams being managed every day in over 315 virtual leagues.
The site generates no less than 275,000 monthly visits and 4.25 million page views.
Partnership with Laurentian University in Ontario
As part of the Sports Administration program, offered by Laurentian University (www.spad.ca) in Ontario, Web Sim Hockey is being used for educational purposes to provide a realistic management experience for the students.
« We are very impressed with the extent of the simulation and believe it is a very valuable tool for our course - The Business of Hockey. » saidDr. Ann Pegoraro, director of the School of Sports Administration in the Faculty of Management.
With the help of Dr Pegoraro, the experience will then be exported to other universities inNorth Americaso that other students can experience this simulation as a real-life learning tool.
June 27, 2011 - Updated Features from WebSimHockey.com
(As per WebSimHockey.com - Press Release)
Many new features
Since last fall, many new features were added to our site:
- Improved user interface
- Player types
- Trophies (individual and team)
- New “card” mode for to make it easy to view attributes
- New lineup page
- New strategy/practice module
- Multiple minor upgrades
These changes were requested by our community and have had a positive impact on our game as a whole. The continuous development of our simulator is one of our strengths and we are dedicated to this constant improvement. We know that we can count on you to suggest new ideas, as proven by the extensive list of suggestions you have already provided.
More new features to come!
In order to offer you a 2.0 version of Web Sim Hockey, the most wanted development according to our community members, we need to prepare the infrastructure of our site to make it ready for the latest technologies in web applications.
We have already started this process, and although it is a work in progress, we are able to confirm major additions in the coming year, including:
#1 - Community/GM Ranking Module
This module will allow GMs to manage all their teams using a central dashboard. You will have access to all the important team information in one place, with links redirecting you to wherever action needs to be taken.
A global messaging system and alerts will also be available for simplified management of your teams.
Obviously, the community aspects will be greatly enhanced with the ability to add friends, post comments on their pages, track the progress of their team, and much more.
Above all, this module will keep track of your activity. Primarily, you will see your achievements (trophies, various achievements, etc.), but also your weaker moments (expulsion of a league, voluntary replacements, etc.) Other community members will then be able to assess the quality of your work.
And finally, there will be global standings using GM ranking points that you accumulate throughout your seasons. Will you be the best Web Sim Hockey GM?
#2 - Tournament Module
This module will allow potential members to try Web Sim Hockey with a simplified, free version.
What is most interesting for you is that you will be able to play any of your teams in a global tournament. These tournaments will take place during the course of the regular season. Challenge the other GMs and beat the champions to become the ultimate Web Sim Hockey champion!
There will be tournaments of all kinds with different entry criteria: entry cost, minimum/maximum strength of a team, minimum GM ranking points, etc. Private, fully-customizable tournaments will also be available. The possibilities are endless!
#3 - Other new features
Big modules are fun, but taking care of the little details makes the difference. As has always been the case, since we are online, we will continue to improve the site by regularly implementing small but important updates.
250 leagues, 6,000 teams!
We are thrilled that 95% of our leagues and users are based in Quebec, Canada. It is now time for our English friends to discover our game and spread the word. Imagine where we will be when our Quebec members’ excitement reaches the other provinces and countries!
We are very aware and appreciative of the faith you place in us and we will continue to earn that faith by giving you the best we have to offer so that you can continue to enjoy the best online simulated hockey game on the market.
June 12, 2011 - GMGames, a unique website for reviews of non-arcade sports games announces the launch of its new Community. The Community Forum has been designed with the suggestions of our initial users. GM Games is moving forward with a cutting edge forum known as vBulletin, the most popular and powerful forum application to date. Each Sports category has customized headers and feel to align with each sport community. To see the forum right away, Click Here. To Register, Click Here.
“Our new community will continue to build the voice of GM Games users. Our voice is the community that can drive game innovation, inspire developers and allow for everyone to share in the experience of being a Sports General Manager. GM Games' community does not isolate anyone to just one sport or one game, it gives everyone the opportunity to enjoy all sports and the games that this great genre has to offer." said Chris Valius, Creator of GMGames.org
About GMGames.org - Founded in 2011, GM Games is a game review organization oriented to non-arcade sports games. Our visitors are a community with the dream of becoming a 'Sports General Manager'. GM Games is inclusive of all team sports that require a successful General Manager to shape the direction towards a championship franchise. General Manager based games have been created on multiple platforms that simulate reality with a role playing experience. GM Games is inclusive and encourages growth of all developments and companies designing games to best simulate this reality experience. With GM Games - there is no longer the confusion to find reputable reviews at a website oriented towards arcade console gaming. GMGames.org is the source for Game News, Discussion, Developer Blogs, Online League News and building your General Manager reputation on our social network.
Creator of GMGames.org
"Web Sim Hockey is an online simulated hockey game made for NHL hockey fans, powered by a custom-built simulator system; providing an environment for the armchair GMs out there."
(GMGames) - So how exactly does your game work? Is it similar to game simulation engines like Eastside Hockey Manager?
(Éric Bergeron) - Yes, we developed the engine from scratch and tweaked it for a few years before we went officially online. Each game includes about 3,000 plays.
(GMGames) - Is there a precise simulation that takes place that users can analyze the realism of your game?
(Éric Bergeron) - You get full boxscores and results but currently there is no play by play description of the game. It is to be added in the future. We feature a full array of statistics. Turnovers, blocked shots, faceoff %, body checks, pretty much any stat you could think of.
(GMGames) - Our understanding is that there are 24 team leagues and the league uses NHL players with a few options (1990, 1993, as well?)
(Éric Bergeron) - For now each and every league is made of 24 teams. We have a very flexible player set concept. We provide attributes from NHL 83-84, 84-85, 97-98, 99-00, 2005 to now. Plus two more '90 and '93 which are based on the players careers where-as the others are based on that years stats.
(GMGames) - Are there any issues with the talent pool being too highly skilled? EHM has a problem where setting your own player set resulted in too many skilled players?
(Éric Bergeron) - How it works is there are 2 types of player evolution. Real evolution and Virtual Evolution.
Real Evolution: players attributes are updated once a year only, after each season, using the past 2 seasons statistics only (like 25% and 75% for the past season lets say) - that means that you can play only ONE websim season per NHL season like if you would start a league today in Real evolution, you would use the statistics of season 2009-2010 and 2010-2011 to create the attributes.
We can also play Real evolution with Retro player sets. Let us say you start a season in 1997-1998 as you draft your players, you can actually know their career in advance. You can draft a player that you know will be good in 2 years because as you go forward with your league, the attributes will adjust every year so it adds a nice touch to it. You can have a good idea of your player evolution in advance and that you can play the seasons one after the other with 2 sims per day and eventually get back to current time.
Virtual Evolution: When you start a league, you will also vote for the % of stats to use for previous seasons, just like in real evo mode 50-50, 25-75, whatever from the last two seasons. Once the league started, it is no longer connected to the real world, the attributes will fluctuate twice per season.
Evolution is based on 3 factors: Age, Player development investment (financial aspect) and a little bit of luck. The actual progression is predictable. We have an OV (Overall) attribute and PO (Potential) attribute. PO attribute is the expected OV a player will have at the age of 30 and its solely based on the player's age.
(GMGames) - Is there any scouting system in the engine or is it up to the GM to look and make his own judgments?
(Éric Bergeron) - From 18 to 25, a player can go up as much as +2 OV per season. No scouting system but we have lots of tools to evaluate the players. From 25 to 29 they could go up +1 OV per season. With Real Evolution mode, nobody knows what the NHL players will do, so no need to scout in the engine there... You can even import NHL rookies in Virtual Evolution mode.
(GMGames) - What are the tactics and coaching options in the engine?
(Éric Bergeron) - Great question. We just revamped the whole concept. It is still in beta mode but I'll give you a brief overview since it is VERY in-depth. We have team strategy, per-line strategies for example, transition game, defensive pressure, even goalie strategies.
We have an information page for each description of the strategies plus a table to show you the effect strategies have on the plays.
(GMGames) - Lets move to the Management and fun stuff. Give us an idea of life in WebSimHockey?
(Éric Bergeron) - When the league starts a series of polls with majority winner occur. To start there is a 48 hour period of election. The first 24 hours are applications to be commissioner or trade committee personnel. The next 24 hours the people vote. During this time you can submit vote for the name of league, % of stats to use and vote for the 18 custom league rules (salary cap, waivers, etc). All of which is done on the website and automated.
Once the automated draft order per team is complete, you draft a city. Cities have attributes: (Population, popularity, climate, economy, tax rate...) There are 60 North American cities available to choose from and will be where your team will play.
The draft is 26 rounds and has different settings where it can best accommodate people's schedules.
(GMGames) - Give us an idea of the draft and free agency process using WebSimHockey?
(Éric Bergeron) - Your pro team is made up of exactly 20 dressed players and up to five undressed players. Farm team is made of up to 15 players for a total of 40 players max + prospects - your farm team players. You don't manage them, but you pay 10% of their salary (but it doesn't count on the team payroll) It is added to your balance sheet as an expense. Each league vote whether or not they can draft Prospect. A prospect is by definition an NHL player who was drafted in the 1st or 2nd round of the past 3 NHL drafts and never played more than 39 games in one season in the NHL.
For Free Agency there are several factors. Contract negotiations, city climate, loyalty (player has played for you), prestige of your team. Every team must hold on to their signed unrestricted free agents for a specific period to avoid trading the player right away for a profit.
(GMGames) - Would a league determine their own trade rules? Is there a rejection system in place?
(Éric Bergeron) - The trade committee takes care of that. Made up of 4 people who must approve or reject each trade. You can limit draft pick trading to a maximum number of years so people do not ruin teams by selling the future away.
(GMGames) - Since we are dealing with human being's as all General Manager's - can the commissioner find replacement GM's for inactivity?
(Éric Bergeron) - The commish has full control over player movement, rules changing, ownership changes for abandoned teams.
(GMGames) - Is there a league forum set up through the website to communicate and a private messaging system in place?
(Éric Bergeron) - There are league forums and a messaging system. There is a public forum as well to go along with a Live Chat system (from public to private). When a GM's team logo lightens up, that means the GM is online.
(GMGames) - What options for customization are there? Can you create team name, logo, colors or is that all automated?
(Éric Bergeron) - You can give your team a name, you can upload a logo, there are no team color theme or anything like that though. You can also give a name to your newspaper! You can also create up to 3 journalists that you can impersonate.
On top of your journalists you can create post-game press conferences. This can include your coach, players, trade conference with the GM. People vote on your work and participation points increase.
(GMGames) - Is there a way for the best writers to show their talents and get published to the entire website?
(Éric Bergeron) - Not yet. We plan to review that and will be implementing a global GM ranking system.
(GMGames) - There is a financial aspect to your franchise. Can you explain that in more detail?
(Éric Bergeron) - This is where you set ticket prices, food prices, beer, parking, etc. You have to invest up to 15 million in various areas. From conditioning, medical facilities (for injury recovery), player development (to evolve faster in virtual mode), marketing, sponsors, television network where you can make revenue.
Depending on your market you can get in trouble especially with different financial settings at league creation. You will be limited in investments.
(GMGames) - What is the story behind yourself, and anything else involved in WebSimHockey, how did you get to this point?
(Éric Bergeron) - We are based out of Quebec City and there are over 5,000 teams managed by Quebecois and over 200 leagues to date. English continues to be a great area for growth.
Overall there are 4 of us. I specialize in site design, PR, tech support and bring a great service offering. Initially 2 brothers started it all and needed the proper interface and marketing to grow.
(GMGames) - Thank you Eric for your time. We look forward to testing your product and will provide our users a review of the functionality, price point and fun factor.
June 3, 2011 - GM Games, a unique website for reviews of non-arcade sports games announces the launch of its new logo and brand identity. The design has been created to support the growth strategy of the review and community website. GM Games has introduced a logo that would be stylistically aligned to sports and gamer fans around the world. The silver and black colors reflect the design of the website, while the font and stars associate well with becoming a star athlete.
“The new logo gives us a solid foundation for recognition of GMgames.org. It has enhanced the aesthetic layout of the site overall and we look forward to focusing on what matters to our visitors - the core content of a reputable and impartial game review organization.” said Chris Valius, Creator of GMgames.org.
About GMgames.org - Founded in 2011, GM Games is a game review organization oriented to non-arcade sports games. Our visitors are a community with the dream of becoming a 'Sports General Manager'. GM Games is inclusive of all team sports that require a successful General Manager to shape the direction towards a championship franchise. General Manager based games have been created on multiple platforms that simulate reality with a role playing experience. GM Games is inclusive and encourages growth of all developments and companies designing games to best simulate this reality experience. With GM Games - there is no longer the confusion to find reputable reviews at a website oriented towards arcade console gaming. GMgames.org is the source for Game News, Discussion, Developer Blogs, Online League News and building your General Manager reputation on our social network.
Creator of GMgames.org