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Football Manager (FM)
Football Manager (FM)

About This Game


Release: 2013

Publisher: SEGA

Developer: SI Games

Forums: Football Manager on GM Games

Operating Systems:

 

 

 

 

Football Manager Description


Sports Interactive is the world’s leading developer of football management simulations through its Football Manager series of games Founded in 1994 and based in the Old Street area of London, SI has a full-time staff of 66 and employs services of more than 1,500 part-time researchers across the globe, alongside over 100 offsite beta testers.

 

The company's games have enjoyed an unparalleled history of commercial and critical success, with ten of its creations among the UK's Top 20 fastest-selling PC games of all time, and 5 in the UK's top 20.

 

FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game's existing elements. Some of the highlights include:

 

Improved 3D match engine
Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year’s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players' movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more 'televisual'. These visual enhancements are underpinned by a dramatic improvement in the match engine’s artificial intelligence system.

 

New staff roles
FM13 sees a significant restructure of the manager's backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager's workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach's skills as they qualify for their coaching badges.

 

Improved media interaction
The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press – choosing between a number of moods ranging from 'calm' to 'aggressive'.

 

Network game
FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system’s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.

 

Worldwide leaderboards
FM13's deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game’s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club's financial performance and even their in-game wages – making the new manager contract negotiation feature a really important addition to the game.

 

User interface
FM13 boasts a new interface and skin for 'career' mode, and a fresh new look for 'classic' mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.

 

Enhanced training
In FM13 managers will have the ability to go deeper into their team's training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team’s training, whether that is on more general routines or in preparing for specific matches.

 

Realistic tax regimes
One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries – something which the in-game footballers will take into account when deciding which club to join.

 

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Friday, 09 November 2012 10:34

Review - Football Manager 2013

Written by Nick Tylwalk
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Our Review of Football Manager 2013
Still catering to the obsessed, but now with more to offer casual players.
November 9th, 2012

 

There's no such thing as a worldwide holiday for fans of soccer sims (or football, if you prefer), but if there was, it would probably be the day a new iteration of the Football Manager series goes live. As it always does, Sports Interactive's labor of love attempts to capture the beautiful game, and specifically, managing a club or national team in pretty much any country that plays soccer, in more detail than any other title would dare to try. But while hardcore fans have a few new things to look forward to in Football Manager 2013 (FM2013), the big focus for the latest release is a host of features designed to help people who aren't longtime devotees give the game a shot.

 

That's not necessarily a bad thing, as one of the traits shared by the last decade or so of Football Manager games is their daunting, all-consuming complexity. Any good sports sim can be a time sink, but not many can tie up hours of your life in-between each match. Let's just say there's a good reason why memes popped up about wives threatening to leave their husbands over too much time spent with Football Manager.

 

To combat the problem of marriage-wrecking commitment, FM2013 introduces a whole new way to play with Football Manager Classic. This mode is different enough that it could be (and almost was, according to the developers) its own distinct game, but it's essentially a way to enjoy the experience of running your own team without several layers of the details that the series has built up over the years.

 

The interface for Football Manager Classic is the first thing that grabs your attention. Though it’s similar to the one used by the full-featured mode, it’s easier to read – literally, as the font for every screen is bigger – and much of the information is presented in a more intuitive, highly visual fashion. Important bits of news still come to your inbox, but the game also summarizes tidbits from around the world of soccer and presents them in a newsletter, where you can click on any story and blow it up in its own pop-up window.

 

That world is smaller, too, as launching a new career in Football Manager Classic allows you to choose just three countries in which to ply your trade. This helps things simulate at a much faster pace, as does the simplified gameplay. There’s less of an emphasis on training, and the tactical options are also streamlined a bit. Media interaction is limited to single questions that go straight to your inbox. Matches can still be played in the 3D engine, so there’s nothing missing from the match day experience.

 

The FM2013 team has been quick to point out in interviews that the Classic mode is different than just allowing the assistant manager to handle tasks you’d rather not sully yourself with in standard mode, as those aspects of the game are actually removed from play altogether. The goal is to enable players to get through a whole season in a relatively sane amount of time, and it succeeds beautifully on that front. Whether realism suffers as a result of the streamlining remains to be seen, but it’s easy to imagine people who just want to win a league title with their favorite club team making this their preferred mode.

 

Hardcore sim fans will probably take a less enthusiastic view of something else that Football Manager Classic introduces to the series, which is an in-game store. The idea of having additional content purchases on top of a full-priced game is controversial enough, but some of the items on sale here really do let players “cheat” the game: An option to see all the players in the game without scouting them, an automatic override of a boardroom decision, and even a direct infusion of transfer funds, to name a few. Most of these boosts can be unlocked by accomplishing certain goals while playing, but their presence alone seems like it has the potential to be a divisive topic.

 

FM2013 also offers another way to play in smaller chunks of time by borrowing the challenges from Football Manager Handheld. These are relatively short scenarios requiring you to complete a specific task, like saving a floundering team from relegation or living up to the board’s goals despite suffering a nasty rash of injuries. A fifth challenge is already available through the in-game store, which makes sense as a method of delivering even more content down the road.

 

Football Manager 2013 Player View

Long term or to the transfer market?

 

The standard Football Manager mode also got plenty of attention from Sports Interactive, though most of it feels like it was in the 3D match engine. Along with improved animations that add a greater sense of realism to the action on the pitch, a series of drop-down menus at the top of the screen make it easier than ever to adjust tactics or make substitutions on the fly. Pop-up windows announce bookings and other events during simmed portions of the match, and scoring updates from other games going on at the same time let you know if you are moving up or down the table. Real time advice from your assistant manager and ongoing updates on your players’ body language give you even more guidance on what moves to make.

 

Football Manager 2013 Game Play

More in-depth Game Play

 

As always, FM2013 has done extensive research on leagues all over the world, and you can choose to manage in over 50 countries. Individual player training has been redone to allow each athlete’s regimen to be controlled in fairly exhaustive detail. Press conferences and player interactions have sadly received few tweaks aside from the choice of tone you use when addressing people (calm, reluctant, passionate, aggressive, etc.), and a wider range of questions from the media is at the top of this reviewer’s wish list for next year. As it stands, talking to the press is kind of a catch-22 – too important to team morale to skip but too tedious to be fun.

 

Transfer negotiations haven’t changed too much either, with the exception of a little more insight into how different agents affect the process. The Football Manager games have always handled the transfer business in admirably realistic fashion, no small task considering how crazy it can get in real life. Many players routinely turn their noses up at leagues they consider beneath them, and it’s not hard to find others who have inflated senses of their own worth. Taxes have been added to the game’s financial model to keep rich teams from abusing the system too much, something supporters of smaller clubs no doubt wish would happen more in the actual sport.

 

Both the standard and Classic modes can be played online against other human managers, and the game’s Steam integration makes it easier than ever to find a league to join. SI also added Versus mode for quicker head-to-head action, including tournaments of up to 32 teams and small leagues of two to six teams. It’s not quite a substitute for the late, lamented Football Manager Live (lamented by this reviewer anyway), but it is the widest array of online options we’ve seen in the series to date.

 

About the only thing that remains absent from FM2013 is the player likenesses and logos from the Premier League, the UEFA Champions League and a few other competitions, as their rights remain tied up in other games. Fortunately it’s easy to get them into your copy of the game, as the community of modders to assist you with image files remains active and vibrant.

 

Soccer arguably depends on stats less than any other major sport, so it can’t be easy to create a soccer sim that is heavy on realism while also remaining fun to play. Somehow Sports Interactive has been pulling it off for years, and with the additions to FM2013 making it more playable than ever, it should remain as addictive as ever this season.

 

 

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GM Rating

 

Total score out of 10

Gameplay

Few changes to the core gameplay mechanics, but Football Manager Classic is a whole new way to play. It has the potential to draw in new players while remaining a viable choice for hardcore fans.

9.5

Customization
The ability to manage teams all over the world is a part of both standard and Classic modes, thought only from 2012 forward. A large modding community can help get missing player images and logos into the game.

8.8

Replayability

Numerous options here, enhanced by the challenges brought in from the mobile game. The in-game store hints at even more content to come.

9.6

Online
Strong than ever this year thanks to Steam, standard and Classic careers can both be played online. New Versus leagues are also welcome additions for online games without much set-up hassle.

9.1

Presentation
The 3D match engine got an upgrade to the anitmations and the UI. Football Manager Classic looks great thanks to its visual approach to relaying information.

9.8

Overall GM Games Score

9.4


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Published in Football Manager (FM)
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  • Nick Tylwalk
  • SI Games
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    Review - Football Manager 2013 Our Review of Football Manager 2013 Still catering to the obsessed, but now with more to offer casual players. November 9th, 2012   There's no…






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